![]() In this balance pass, we are removing all the remaining per level range bonuses to Rapid Light Missiles, to match the precedent set with Rapid Heavy Missiles, which do not increase with Bastion or Spaceship Command skills. As we re-balanced the Cerberus in the Viridian Expansion last summer, we intentionally removed the light missile range bonuses from the ship. Rapid Light Missile Launchers have been incredibly powerful for some time, especially when combined with range bonuses. Note: We have chosen to not adjust the capital weapon variation (Ultratidal) at this time. Tiamat - Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Recon Ships skill. Hydra - Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Covert Ops skill. The Triglavian AT ships have also been adjusted to maintain their unique quality of reaching max ramp in 20 cycles instead of 30 cycles. This will also help other alternative options that fill the same role stand out more, like in the case of the Omen Navy Issue vs the Vedmak, with the Omen Navy Issue now offering much better initial DPS. This should make them weaker at killing tackle ships, since the initial damage when target swapping is lower. We are also increasing the damage multiplier per cycle so it will still take around 30 cycles of the weapon to reach max ramp.ĭamage multiplier per cycle increased from 5% to 7%ĭamage multiplier max increased from 2.5x to 3.125x The Mimesis implant set and Nergal/Ikitursa will end up having a small damage increase at max spool. Triglavian weapons are being adjusted to have slightly lower base damage, but they will retain the same damage at max spool as they have now by increasing the maximum ramp multiplier. While we originally looked into reducing their tracking, we decided that the better alternative was to lean into their identity as a ramping damage weapon. Triglavian weapons have been very powerful for a long time, especially since they feature medium ranges with better than blaster tracking, while in many cases, pre-ramp DPS can also be on par or close to other ships which operate at the same range. In this balance pass, we are hoping to address some long-standing community concerns with projection and overpowered weapon systems - while also cutting down and boosting some outliers to hopefully promote alternative options for a more vibrant death and destruction filled ecosystem. ![]() We will monitor how the LP market is affected in the coming months. □ LP donations from characters to corporations, and from corporations to corporations, is now possible again.Īn LP donation tax might be introduced in the future. Removed Noctis from the list of ships that are affected by the Hauler Operations Expert System. The Reset Settings menu is now scrollable.įixed typo issue for the Agent Exploration mission Data Scanning (3 of 5). The 'Claim All' button in the Rewards tab is now only displayed when there is more than one reward.Įpic Arcs that have become replayable are now displayed in the Opportunities window. When refreshing in the window, the Daily Goals will now retry loading, if they failed to load initially. □ Adjusted Trajectory Analysis from IV to IIIįixed an issue that caused long text blocks to overflow in the Opportunity Details sections. □ Adjusted EM, Explosive, Kinetic and Thermal Shield Compensation from IV to III Various SKIN and VFX fixes on the Kikimora, Cynabal and Vindicator.Īstero's icons have been tweaked to look better.įixed animation issues with T3C's in Upwell hangars. 1 Defect Fixes:Īddressed texture issues with the Tempest Fleet Issue. □ - Indicates a change inspired by the player's feedback or suggestions. We invite you to join the player discussion about the content of this release on EVE Online forums: The following page will list patch notes for all updates within this release (Version 21.06).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |